Doom Eternal (2020) Mars Core - My responsibilities include: kit creation, modeling, texturing, layout, set dressing and finishing. The cloth materials were made using Marvelous Designer and Zbrush. Concept art for the green room created by Bryan Flynn. The corridor design was based off of concept art by Jon Lane. Level design by Brandon Souders. FX by id FX department.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.