Doom Eternal (2020) ARC Complex - My responsibilities on the corridors include: kit creation, modeling, texturing, layout, set dressing, damage, and finishing. On the destroyed building interior I was responsible for the damage pass. A number of props were created by other artists.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.