Doom Eternal (2020) Super Gore Nest - My responsibilities on the building shots included: modeling, texturing, set dressing, damage, signage and some finishing work. The last few underground shots are a collaboration with Nick Slay. I was responsible for the hard surface elements and room layout.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.